SKITGEN

Complete Guide & Documentation

Navigation
→ Getting Started → Protocol Selection → Deployment Guide → Best Practices → Troubleshooting → Syntax Rules
Section 01

Getting Started

SKITGEN is a neural engine for generating Minecraft Skript code. Start by navigating to the main interface and selecting your Skript version from the dropdown menu.

The engine supports multiple Skript versions:

Section 02

Protocol Selection

Choose the correct Skript version for your server. Each version has different syntax rules and capabilities.

⚠ IMPORTANT

Select the exact version your server is running. Selecting the wrong version may result in syntax errors or non-functional code.

Section 03

Deployment Guide

Phase 01 — Neural Synthesis

Enter your detailed request in the main text box. The engine analyzes your input and generates optimized Skript code in ~10 seconds. If you encounter errors or want refinements, use the Edit feature to adjust the generated code.

Phase 02 — Transfer

Download the generated .sk file and upload it to your server's Skript scripts folder:

plugins/Skript/scripts/

Phase 03 — Initialize

Run the reload command in-game or via console to activate the script:

/sk reload [filename]

Phase 04 — Verification

Check the console for any errors. Successful reload messages will confirm the script is active. Use the commands included in the script to verify functionality.

Section 04

Best Practices

Section 05

Troubleshooting

Script won't load?

Check the console for error messages. Run /sk info to see loaded scripts. Verify the file is in the correct folder.

Syntax errors after generation?

Verify you selected the correct Skript version. Some syntax features are version-specific. Use the Edit box to correct the code or regenerate with clearer instructions.

Commands not working?

Ensure the script loaded successfully with /sk reload. Check for conflicting command names. Verify player permissions if applicable.

Performance issues?

Optimize loops and variable usage. Avoid excessive particle/sound effects. Monitor with /sk timings to identify bottlenecks.

Section 06

Core Syntax Rules

These rules apply across all versions:

No Commas for Logic

Each effect and condition must be on its own line

Indentation

Use exactly 4 spaces (1 tab) per nested level

No Symbols

Use 'is less than or equal to' instead of '<='/'>=' symbols

Variable Naming

Use {skitgen::%player%::variable} for persistent data, {_temp} for local

Health System

1 Heart = 2 Points. Always calculate based on points

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SKITGEN v2.2.3