Complete Guide & Documentation
SKITGEN is a neural engine for generating Minecraft Skript code. Start by navigating to the main interface and selecting your Skript version from the dropdown menu.
The engine supports multiple Skript versions:
Choose the correct Skript version for your server. Each version has different syntax rules and capabilities.
⚠ IMPORTANT
Select the exact version your server is running. Selecting the wrong version may result in syntax errors or non-functional code.
Enter your detailed request in the main text box. The engine analyzes your input and generates optimized Skript code in ~10 seconds. If you encounter errors or want refinements, use the Edit feature to adjust the generated code.
Download the generated .sk file and upload it to your server's Skript scripts folder:
Run the reload command in-game or via console to activate the script:
Check the console for any errors. Successful reload messages will confirm the script is active. Use the commands included in the script to verify functionality.
Check the console for error messages. Run /sk info to see loaded scripts. Verify the file is in the correct folder.
Verify you selected the correct Skript version. Some syntax features are version-specific. Use the Edit box to correct the code or regenerate with clearer instructions.
Ensure the script loaded successfully with /sk reload. Check for conflicting command names. Verify player permissions if applicable.
Optimize loops and variable usage. Avoid excessive particle/sound effects. Monitor with /sk timings to identify bottlenecks.
These rules apply across all versions:
No Commas for Logic
Each effect and condition must be on its own line
Indentation
Use exactly 4 spaces (1 tab) per nested level
No Symbols
Use 'is less than or equal to' instead of '<='/'>=' symbols
Variable Naming
Use {skitgen::%player%::variable} for persistent data, {_temp} for local
Health System
1 Heart = 2 Points. Always calculate based on points
SKITGEN v2.2.3